This is obvious from GT’s unsurpassed photo modes, his real-life racing career at the Nürburgring, and the attention to detail in the game’s car models. Gran Turismo creator and talisman Kazunori Yamauchi has a huge passion for cars, photography and motorsport. With Forza Motorsport 4 arriving a year after GT5 in 2011, the gap in sounds widened further.īut why was there such a discrepancy? To answer that question, we’d need to look at the way the team behind GT – Polyphony Digital (PD) – went about capturing car sounds. I preferred GT’s driving model and excellent photo mode, but Forza was my personally preferred option for racing thrills at this time, especially as the online aspect was well-formed and great fun with friends.
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